

Interestingly, sectors 21 and 22 have differing ceiling and floor heights, creating a gap near the ceiling of the proper sector. Sector 22 is missing linedef 156, which is the sole linedef of sector 21. The fiery grotto next to the "thumb" is an unclosed sector.But if you flip the switch too early, the wall might not have finished closing and you will be trapped. The skull switch at the end of the "index finger" not only opens the blue wall it is on, but also the wall at the "finger"'s entrance that starts closing as you progress.Near the second "joint" of the "little finger" (just after the Cacodemon trap), a severed leg is hanging from the open sky.Two "hanging leg" decorations ( Things 184 and 185) and a "pool of blood and flesh" decoration (Thing 187) have no flags set for any of the difficulty classes, so they do not actually appear in the level.At the end of the "middle finger" is an arrow on the floor pointing to a switch flip it to get a soul sphere.Open the wall this arrow is pointing to inside is a plasma rifle and a medikit. Below the "pinky" and "ring fingers" is a rock shaped like an arrow if you look at the automap.Walk over it to lower a nearby wall, revealing a chaingun. To get in to them afterwards you have to shoot the back wall in one the cubes with the dead Sergeants to lower the pillar which will reveal a red triangle on the floor walk across it and the low wall in front of the Sergeants' cubes comes down. Just south-east of the start of the "pinky finger" you'll find a blue shield (and on the two highest difficulty levels, a Cacodemon).Īlso playing on the two highest difficulties, the real problem is ammo, so if you need it you can get plasma rounds and a bunch of shotgun shells at the start of the "index finger" where there is a bunch easy to kill Sergeants. Open the Blue Door in here, hit the switch, turn around, go right, grab the health and ammo, and get to the exit teleporter. Kill (or avoid) the Lost Souls that were behind the wall and go into the room they were in. Then turn around, go straight, and when you're out of the alcove, take 2 lefts into another one (this is the "ring finger" on the map). Keep moving along until you get to the blue skull key (at the end of the "pinky finger"). Begin firing at the monster(s) until you've defeated them. If you get outnumbered, simply backtrack to the start and let the monster(s) follow you.


The Slough is a depression in the ground, somewhat like a crater or gulch the "fingers" are a series of caves.Īt the start, keep to the left hand wall and just keep firing at any monster that comes your way. Unlike most of the other levels, which take place in buildings, this level takes place outdoors (like Mt.
